Cartoon Network's Famous 16 Cartoon Characters of all time

Top 16 Cartoons

The below mentioned are top 16 nostalgically memorable cartoon series on channel Cartoon Network of all time.











Cartoon Network is an Indian cable and satellite television channel operated by AT&T's WarnerMedia under its International division. The channel is Indian equivalent to the original American network and was launched on 1 May 1995, as the first kids' network in India. The channel, primarily airs animated programming.


Survey taken from all youngster from birth of  1992, from collage and office.
  • TOM & JERRY
The series features comic fights between two lifelong enemies, a cat (Tom) and a mouse (Jerry). The plots of each short usually center on Tom and Jerry's numerous attempts to have the best of each other and the mayhem and destruction that follows. Despite Tom's clever strategies (whether they work or not), determined and energetic mindset, large size, and exceptional overall intelligence, he rarely succeeds in getting the best of Jerry, mainly because of Jerry's cunning abilities, luck, and his lack of tendencies in being a bit too reckless. However, on several occasions, they have displayed genuine friendship and concern for each other's well-being.
  • POPEYE: THE SAILOR MAN
Popeye's story and characterization vary depending on the medium. Originally, Popeye got "luck" from rubbing the head of the Whiffle Hen; by 1932, he was instead getting "strength" from eating spinach. Swee'Pea is Popeye's ward in the comic strips, but he is often depicted as belonging to Olive Oyl in cartoons.
There is no absolute sense of continuity in the stories, although certain plot and presentation elements remain mostly constant, including purposeful contradictions in Popeye's capabilities. Popeye seems bereft of manners and uneducated, yet he often comes up with solutions to problems that seem insurmountable to the police or the scientific community. He has displayed Sherlock Holmes-like investigative prowess, scientific ingenuity, and successful diplomatic arguments. In the animated cartoons his pipe also proves to be highly versatile. Among other things, it has served as a cutting torch, jet engine, propeller, periscope, musical instrument, and a whistle with which he produces his trademark toot. He also eats spinach through his pipe, sometimes sucking in the can along with the contents. Since the 1970s, Popeye is seldom depicted using his pipe to smoke tobacco.
  • JONNY BRAVO
The series centers on Johnny Bravo (voiced by Jeff Bennett), a sunglasses-wearing, muscular, conceited narcissist and dimwitted self-proclaimed womanizer with a pompadour and an Elvis Presleyesque voice, apparently of Italian heritage, who lives in Aron City. Episodes typically revolve around him trying to get a woman to go on a date with him, though his advances are usually rejected and result in the woman in question harming him in a comedic way due to his boorish manner. Johnny's companions are Bunny "Momma" Bravo (Brenda Vaccaro), his lively, caring, extroverted, equally dimwitted mother; Little Suzy (Mae Whitman), a talkative and intelligent little girl from the neighborhood who likes to annoy Johnny, although he rarely remembers her name; Carl Chryniszzswics (Tom Kenny), a geek who idolizes Johnny despite being bullied and bossed around by him; and Pops (Larry Drake), the unscrupulous owner of the local diner who provides advice to Johnny, along with food made from atypical ingredients.
  • POWERPUFF GIRLS
As depicted in the opening sequence of each episode, the Powerpuff Girls Blossom, Bubbles, and Buttercup were created by Professor Utonium in an attempt to create the "perfect little girl" using a mixture of "sugar, spice, and everything nice". However, he accidentally spilled a mysterious substance called "Chemical X" into the mixture, creating three girls and granting all three superpowers including flight, superhuman strength, superhuman speed, superhuman senses, nigh-invulnerability, x-ray vision, red heat vision, energy projection, space survivability, and thermal resistance. In the original pilot, the accidental substance was a can of "Whoopass", which was replaced by "Chemical X" in the aired version.
  • SCOOBY-DOO
Each of these episodes features Scooby and the four teenage members of Mystery, Inc.—Fred, Shaggy, Daphne and Velma—arriving at a location in the Mystery Machine, a van painted with psychedelic colors and flower power imagery. Encountering a purportedly supernatural monster terrorizing the local populace, such as a ghost, they decide to investigate. The kids split up to look for clues and suspects, while being chased at turns by the monster. Eventually, the kids come to realize the paranormal activity is actually an elaborate hoax, and—often with the help of a Rube Goldberg-like trap designed by Fred—they capture the creature suit-wearing villain and unmask him or her. Revealed as a flesh and blood crook who used the costume to cover up their crimes, the villain is arrested and taken to jail, often with the catchphrase "if it weren't for those pesky/meddling kids".
  • POKÉMON
the Pokémon universe, a Trainer who encounters a wild Pokémon is able to capture that Pokémon by throwing a specially designed, mass-producible spherical tool called a Poké Ball at it. If the Pokémon is unable to escape the confines of the Poké Ball, it is considered to be under the ownership of that Trainer. Afterwards, it will obey whatever commands it receives from its new Trainer, unless the Trainer demonstrates such a lack of experience that the Pokémon would rather act on its own accord. Trainers can send out any of their Pokémon to wage non-lethal battles against other Pokémon; if the opposing Pokémon is wild, the Trainer can capture that Pokémon with a Poké Ball, increasing their collection of creatures. In Pokémon Go, and in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, wild Pokémon encountered by players can be caught in Poké Balls, but generally cannot be battled. Pokémon already owned by other Trainers cannot be captured, except under special circumstances in certain side games. If a Pokémon fully defeats an opponent in battle so that the opponent is knocked out ("faints"), the winning Pokémon gains experience points and may level up. Beginning with Pokémon X and Y, experience points are also gained from catching Pokémon in Poké Balls. When leveling up, the Pokémon's battling aptitude statistics ("stats", such as "Attack" and "Speed") increase. At certain levels, the Pokémon may also learn new moves, which are techniques used in battle. In addition, many species of Pokémon can undergo a form of metamorphosis and transform into a similar but stronger species of Pokémon, a process called evolution; this process occurs spontaneously under differing circumstances, and is itself a central theme of the series.
  • THE FLINTSTONE
is set in a comical version of the Stone Age, but has added features and technologies that resemble mid-20th-century suburban America. The plots deliberately resemble the sitcoms of the era, with the caveman Flintstone and Rubble families getting into minor conflicts characteristic of modern life. The show is set in the Stone Age town of Bedrock (pop. 2,500). Dinosaurs and other prehistoric creatures are portrayed as co-existing with cavemen, saber-toothed cats, and woolly mammoths.
  • DEXTER'S LABORATORY
He is a bespectacled boy-genius who, behind a bookcase in his bedroom, conceals a secret laboratory, which can be accessed by spoken passwords or hidden switches on his bookshelf. Though highly intelligent, Dexter often fails to achieve his goals when he becomes overexcited and careless. Although he comes from a typical American family, Dexter speaks with an accent of indeterminate origin. Christine Cavanaugh described it as "an affectation, kind of accent, we're not quite sure. A small Peter Lorre, but not. Perhaps he's Latino, perhaps he's French. He's a scientist; he knows he needs kind of accent." Genndy Tartakovsky explained, "he's a scientist. All scientists are foreign and have accents...It's not really a German accent. It's just Eastern European.
  • BATMAN
The series focuses on Batman and Robin as they defend Gotham City from its various criminals. Although the lives of their alter-egos, millionaire Bruce Wayne and his ward Dick Grayson are frequently shown, it is usually only briefly, in the context of their being called away on superhero business or in circumstances where they need to employ their public identities to assist in their crime-fighting. The "Dynamic Duo" typically comes to the aid of the Gotham City Police upon the latter being stumped by a supervillain. Throughout each episode, Batman and Robin follow a series of seemingly improbable clues (also known as "bat logic") to discover the supervillain's plan, then figure out how to thwart that plan and capture the criminal.
  • COURAGE: THE COWARDLY DOG
Courage the Cowardly Dog follows Courage (Marty Grabstein), a kind yet easily frightened dog. He was abandoned as a puppy after his parents were forcibly sent into outer space by a crazed veterinarian.[2] Soon after, he was found in an alleyway by Muriel Bagge (Thea White), a friendly, sweet-natured Scottish woman, who decided to take Courage in as her own, and was inspired by the nature of this first meeting to give him his name. In the present, he lives with the now elderly Muriel and her also elderly husband Eustace Bagge, a grumpy, selfish and greedy American man who regularly mistreats Courage out of jealousy and refers to him as "stupid dog", in a two floor, isolated farmhouse in what consists of a large, desert-like area in the middle of Kansas: the nearest town to the farmhouse is a fictional town with the literal name of Nowhere.
Courage and his owners frequently encounter monsters, aliens, demons, mad scientists, zombies, vampires, and other such perils involving the paranormal or supernatural that are attracted to Nowhere. The plot generally uses conventions common to horror films. Although most of the creatures the three face are hostile, some only appear that way, but are simply suffering from distress and/or acting in desperation, and can even turn out to be friendly to them.
  • SAMURAI JACK
Samurai Jack tells the story of an unnamed young prince  from a feudal Japan kingdom, whose father  was given a magical katana from three gods — Ra, Rama, and Odin — that he could and had used to defeat and imprison the supernatural shapeshifting demon Aku . Eight years later Aku escaped, took over the land, and held the Emperor hostage, but not before the prince was sent away by his mother to travel to the world and train so he could return and use the magic sword to defeat Aku. On his return, the prince-turned-samurai faced and almost defeated Aku, but before he could land a finishing blow, Aku placed a time travel curse and sent him into the distant future, anticipating that he would be able to deal with the samurai by that time.
The samurai prince arrives on Earth surrounded in dystopian retrofuturism ruled by Aku. The first people he encounters call him "Jack" as a form of slang, which he adopts as his name. His given name is never mentioned. While Jack only has his kimono, geta, and sword to his avail in his adventures, there have been rare instances where he is able to wear a full set of armor. Most episodes depict Jack overcoming various obstacles in his quest to travel back to his own time and defeat Aku, and his quest is prolonged occasionally by moments where either he nearly succeeds in returning to his own time, or conversely, Aku nearly succeeds in defeating Jack, only to be undermined by the unexpected.
  • BEN 10: ALIEN FORCE
Set five years after the end of the original series, Ben Tennyson, now a teenager, once again dons the Omnitrix to protect the earth and other parts of the universe from villainous alien activity. The Omnitrix itself, a wristwatch-shaped device, allows Ben to transform into numerous alien forms, thereby inheriting the unique abilities of that alien race.
  • WILE E. COYOTE AND THE ROAD RUNNER
 the cunning, devious and constantly hungry coyote repeatedly attempts to catch and subsequently eat the Road Runner, but is successful in catching the Road Runner (but not eating it) on only extremely rare occasions. Instead of his animal instincts, the coyote uses absurdly complex contraptions (sometimes in the manner of Rube Goldberg) to try to catch his prey, which comically backfire, with the coyote often getting injured in slapstick fashion. Many of the items for these contrivances are mail-ordered from a variety of companies implied to be part of the Acme Corporation.
One running gag involves the coyote trying, in vain, to shield himself with a little parasol against a great falling boulder that is about to crush him. Another involves him falling from high cliffs, after momentarily being suspended in midair—as if the fall is delayed until he realizes that there is nothing below him. The rest of the scene, shot from a bird's-eye view, shows him falling into a canyon so deep that his figure is eventually lost to sight, with only a small puff of dust indicating his impact. The coyote is notably a brilliant artist, capable of quickly painting incredibly lifelike renderings of such things as tunnels and roadside scenes, in further (and equally futile) attempts to deceive the bird.
  • RICHIE RICH
Despite any negative stereotypes associated with his incredible wealth, Richie Rich is portrayed as kind and charitable (in fact, his moniker is "the poor little rich boy") he lives in an expensive mansion and owns at least two of everything money can buy. Richie appears to be around seven to ten years old and wears a waistcoat, a white shirt with an Eton collar (which is obscured by a giant red bow tie), and blue shorts. He was occasionally shown attending school in his hometown of Harveyville. Other times he's classmates with Little Dot and Little Lotta in Bonnie Dell.
  • CARD CAPTOR
Cardcaptor Sakura takes place in the fictional town of Tomoeda, which is located somewhere near the Japanese capital of Tokyo. Ten-year-old Sakura Kinomoto accidentally releases a set of magical cards known as Clow Cards from a book in her basement created by and named after the sorcerer Clow Reed. Each card has its own unique ability and can assume an alternate form when activated. The guardian of the cards, Cerberus (nicknamed Kero), emerges from the book and explains that only a person with magical powers could open the seal of the book, clarifying that Sakura can do magic. Kero chooses Sakura to retrieve the missing cards. As she finds each card, she battles its magical personification and defeats it by sealing it away. Cerberus acts as her guide, while her best friend and second cousin, Tomoyo Daidouji films her exploits and provides her with both battle costumes and moral support. Sakura's older brother Toya Kinomoto watches over her, while pretending that he is unaware of what is going on.
Syaoran Li, a boy Sakura's age and a descendant of Clow Reed, arrives from Hong Kong to recapture the cards himself. While initially antagonistic, he comes to respect Sakura and begins aiding her in capturing the cards. Once Sakura captures all of the cards, she is tested by Yue, the cards' second guardian, to determine if she is worthy of becoming the cards' true master; Yue is also the true form of Yukito Tsukishiro, Toya's best friend who Sakura has a crush on. Aided by her school teacher Kaho Mizuki, Sakura passes the test and becomes the new master of the Clow Cards.
  • DRAGON BALL SERIES
The narrator explains to the viewers about how the Dragon Balls, seven orange balls with different number of red stars on each one, were forged and scattered throughout the Earth. The prophecy said that when all seven are gathered together, the Eternal Dragon named Shenron; the Dragon Balls' guardian, will rise from his fiery lair and grant whoever summoned him any one wish. Afterwards, the Dragon Balls will again scatter all over the world while Shenron returns to his lair until another "brave or foolish soul" will find and reunite these magical balls.

Source : Wikipedia

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